EVD VR by Merkury Innovations -- A First Look
A couple of days ago, I picked up an EVO VR headset at Walmart. I figured that for about $25, it was worth a look. I wasn't really expecting much, and in that respect, I wasn't disappointed.
The phone with which I paired my EVO VR, was my existing Samsung Galaxy S7 running Android 6.0.1. The User's Manaul is EXTREMELY basic and simply tells how to insert your phone into the VR headset. There's a bit of light leakage around the facepiece, but that is not really noticeable once you are watching something.
The first problem that I encountered was that there was no QR code for it to be used with Google Cardboard, even though it is supposed to be Cardboard compatible. A quick Internet search led me to one at http://i.imgur.com/UWaLwOj.png
The second problem was the image's habit of slowly drifting to the left. That appears to have been a gyroscopic sensor stabilization problem that I was able to correct (I think) by downloading the free Quick TuneUp app from the Google Play Store.
The only other real problem I encountered is that I wear glasses, and so I can't really get the lenses in the headset to focus clearly regardless of whether or not I am wearing them. Realistically, though, it could simply be a matter of giving my eyes a chance to adjust to it.
Despite these experiences, however, I feel that the EVO VR is a good way to dip your toes into the exciting world of virtual reality. For just looking around and exploring, it's an inexpensive way to get started. I'm going to do some more experimenting with it, but I suspect that as I'm eventually going to want a higher-end headset and probably a headphones/microphone combination. But for the time being, the EVO VR looks like it will serve my immediate purposes.
The phone with which I paired my EVO VR, was my existing Samsung Galaxy S7 running Android 6.0.1. The User's Manaul is EXTREMELY basic and simply tells how to insert your phone into the VR headset. There's a bit of light leakage around the facepiece, but that is not really noticeable once you are watching something.
The first problem that I encountered was that there was no QR code for it to be used with Google Cardboard, even though it is supposed to be Cardboard compatible. A quick Internet search led me to one at http://i.imgur.com/UWaLwOj.png
The second problem was the image's habit of slowly drifting to the left. That appears to have been a gyroscopic sensor stabilization problem that I was able to correct (I think) by downloading the free Quick TuneUp app from the Google Play Store.
The only other real problem I encountered is that I wear glasses, and so I can't really get the lenses in the headset to focus clearly regardless of whether or not I am wearing them. Realistically, though, it could simply be a matter of giving my eyes a chance to adjust to it.
Despite these experiences, however, I feel that the EVO VR is a good way to dip your toes into the exciting world of virtual reality. For just looking around and exploring, it's an inexpensive way to get started. I'm going to do some more experimenting with it, but I suspect that as I'm eventually going to want a higher-end headset and probably a headphones/microphone combination. But for the time being, the EVO VR looks like it will serve my immediate purposes.
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